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@@ -282,10 +282,52 @@ Good news is we can easily avoid them by using Markdown links:
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2
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3 + [](next_day.vnrs)
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```
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-**Yes, it's just a single choice chunk.**
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+**Yes, it's just a single choice chunk.**
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This is how we can go from one file to another. Writing anything *after*
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is kinda useless, since it can't be viewed anyway.
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+### 3.2.6 Images chunk
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+Markdown only supports images embedding, so this chunk exists solely for
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+character sprites and backgrounds.
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+
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+```markdown
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+1 {left}
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+2 @ALICE__
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+3 Hi there!
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+4
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+5 {right}
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+6 @BOB__
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+7 Hello, nice to meet you!
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+8
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+9 
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+```
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+
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+Images with `sprites` path work like sprites and `bg` works like
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+backgrounds. For both of them we can specify additional attributes
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+through `{}`, but if no attributes specified engine should
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+automatically place characters without collision (from left to right).
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+
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+### 3.2.7 Media chunk
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+This is for audio and video. Well, we can't embed them with Markdown,
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+so we use link-like syntax:
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+
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+
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+```markdown
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+1 [](sound/bell.mp3)
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+2 [](music/.mp3)
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+3
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+4 [](video/intro.mp4)
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+```
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+
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+Any audio placed in `sound` directory would be played once. `Music` in
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+eponymous directory will be played on repeat.
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+
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+Any audio is playing in background, but `video` is played *instead* of
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+text (and no layer can be over it). Video played once, then parser
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+reads further.
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+
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+In HTML, they all will be embedded. User should click to play them, sadly.
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+
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## 3.3 Inline parser
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