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Add VN definitions

Evgeniy Parfenyuk il y a 2 mois
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      docs/vnrs_specification.md

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docs/vnrs_specification.md

@@ -68,3 +68,34 @@ encoding. Since any existing encoding is an extension of ASCII,
 characters from ASCII is supported by nearly every computer.
 
 ## 2.2 Visual novels definitions
+(Only techinal definitions goes here)
+
+**Visual novel** *(from <vndb.org/d6>)*  
+A visual novel can be seen as a combination of a novel and a computer game:
+they're computer games with a large text based storyline and only little 
+interaction of the player.  
+A typical visual novel consists of text over an anime-style background image 
+and is accompanied by background music.  
+Throughout the game, the player usually has to answer a few questions which 
+will have an effect on the story, thus playing a visual novel a second time 
+while giving other answers may result in an entirely different plot.
+
+**ADV / NVL** mode  
+- Adventure (**ADV**) is a VN mode, where text takes only a small part of
+the screen (and therefore, images take more space).  
+- Novel (**NVL**) is a VN mode, where text takes up a large part of the screen
+(sometimes even all of it, while images are in the background).  
+Commonly, VN plays in ADV mode and switch to NVL for monologues.
+
+**Kinetic** VN  
+is a VN without choices or gameplay. Term was popularised to name games from 
+'KineticNovel' publisher. Games *with* gameplay, but without choices 
+called **liniear plot**.
+
+**Character points**  
+Points awarded or deducted based on positive or negative interactions 
+with a character. Typically hidden from the player, these points influence 
+the storyline.
+
+**Hybrid** VN  
+mix of traditional games (e.g. RPGs) and visual novel.