Port to Windows #2
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Delete branch "%!s()"
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makecurrently assumes a Unix userland:Stock Windows has no
find, no X11, and the binary should bevinora.exe. raylib already builds with MinGW viaPLATFORM_DESKTOP/ GLFW. The engine is plain C99 + raylib; paths in the code are forward slashes (assets/alice.vnrs), which raylib accepts on Windows.Done when
vinora.exe assets/alice.vnrsopens a window and plays the scenemake clean/ equivalent does not leave.exe/.ojunkLikely work
-lopengl32 -lgdi32 -lwinmminstead of X11/GLfind(Makewildcard, a boring explicit list, or require MSYS2 and keepfind-- say which)TARGET := vinora.exeon Windowsmake runargv forwarding uses GNU make tricks; if you cannot keep them, document the Windows equivalentOut of scope
Patches to
develop, please.masteris releases.