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- /**********************************************************************************************
- *
- * raudio v1.1 - A simple and easy-to-use audio library based on miniaudio
- *
- * FEATURES:
- * - Manage audio device (init/close)
- * - Manage raw audio context
- * - Manage mixing channels
- * - Load and unload audio files
- * - Format wave data (sample rate, size, channels)
- * - Play/Stop/Pause/Resume loaded audio
- *
- * CONFIGURATION:
- * #define SUPPORT_MODULE_RAUDIO
- * raudio module is included in the build
- *
- * #define RAUDIO_STANDALONE
- * Define to use the module as standalone library (independently of raylib)
- * Required types and functions are defined in the same module
- *
- * #define SUPPORT_FILEFORMAT_WAV
- * #define SUPPORT_FILEFORMAT_OGG
- * #define SUPPORT_FILEFORMAT_MP3
- * #define SUPPORT_FILEFORMAT_QOA
- * #define SUPPORT_FILEFORMAT_FLAC
- * #define SUPPORT_FILEFORMAT_XM
- * #define SUPPORT_FILEFORMAT_MOD
- * Selected desired fileformats to be supported for loading. Some of those formats are
- * supported by default, to remove support, just comment unrequired #define in this module
- *
- * DEPENDENCIES:
- * miniaudio.h - Audio device management lib (https://github.com/mackron/miniaudio)
- * stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
- * dr_wav.h - WAV audio files loading (http://github.com/mackron/dr_libs)
- * dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
- * dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
- * jar_xm.h - XM module file loading
- * jar_mod.h - MOD audio file loading
- *
- * CONTRIBUTORS:
- * David Reid (github: @mackron) (Nov. 2017):
- * - Complete port to miniaudio library
- *
- * Joshua Reisenauer (github: @kd7tck) (2015):
- * - XM audio module support (jar_xm)
- * - MOD audio module support (jar_mod)
- * - Mixing channels support
- * - Raw audio context support
- *
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
- #if defined(RAUDIO_STANDALONE)
- #include "raudio.h"
- #else
- #include "raylib.h" // Declares module functions
- // Check if config flags have been externally provided on compilation line
- #if !defined(EXTERNAL_CONFIG_FLAGS)
- #include "config.h" // Defines module configuration flags
- #endif
- #include "utils.h" // Required for: fopen() Android mapping
- #endif
- #if defined(SUPPORT_MODULE_RAUDIO) || defined(RAUDIO_STANDALONE)
- #if defined(_WIN32)
- // To avoid conflicting windows.h symbols with raylib, some flags are defined
- // WARNING: Those flags avoid inclusion of some Win32 headers that could be required
- // by user at some point and won't be included...
- //-------------------------------------------------------------------------------------
- // If defined, the following flags inhibit definition of the indicated items
- #define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_
- #define NOVIRTUALKEYCODES // VK_*
- #define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_*
- #define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_*
- #define NOSYSMETRICS // SM_*
- #define NOMENUS // MF_*
- #define NOICONS // IDI_*
- #define NOKEYSTATES // MK_*
- #define NOSYSCOMMANDS // SC_*
- #define NORASTEROPS // Binary and Tertiary raster ops
- #define NOSHOWWINDOW // SW_*
- #define OEMRESOURCE // OEM Resource values
- #define NOATOM // Atom Manager routines
- #define NOCLIPBOARD // Clipboard routines
- #define NOCOLOR // Screen colors
- #define NOCTLMGR // Control and Dialog routines
- #define NODRAWTEXT // DrawText() and DT_*
- #define NOGDI // All GDI defines and routines
- #define NOKERNEL // All KERNEL defines and routines
- #define NOUSER // All USER defines and routines
- //#define NONLS // All NLS defines and routines
- #define NOMB // MB_* and MessageBox()
- #define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines
- #define NOMETAFILE // typedef METAFILEPICT
- #define NOMINMAX // Macros min(a,b) and max(a,b)
- #define NOMSG // typedef MSG and associated routines
- #define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_*
- #define NOSCROLL // SB_* and scrolling routines
- #define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc.
- #define NOSOUND // Sound driver routines
- #define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines
- #define NOWH // SetWindowsHook and WH_*
- #define NOWINOFFSETS // GWL_*, GCL_*, associated routines
- #define NOCOMM // COMM driver routines
- #define NOKANJI // Kanji support stuff
- #define NOHELP // Help engine interface
- #define NOPROFILER // Profiler interface
- #define NODEFERWINDOWPOS // DeferWindowPos routines
- #define NOMCX // Modem Configuration Extensions
- // Type required before windows.h inclusion
- typedef struct tagMSG *LPMSG;
- #include <windows.h> // Windows functionality (miniaudio)
- // Type required by some unused function...
- typedef struct tagBITMAPINFOHEADER {
- DWORD biSize;
- LONG biWidth;
- LONG biHeight;
- WORD biPlanes;
- WORD biBitCount;
- DWORD biCompression;
- DWORD biSizeImage;
- LONG biXPelsPerMeter;
- LONG biYPelsPerMeter;
- DWORD biClrUsed;
- DWORD biClrImportant;
- } BITMAPINFOHEADER, *PBITMAPINFOHEADER;
- #include <objbase.h> // Component Object Model (COM) header
- #include <mmreg.h> // Windows Multimedia, defines some WAVE structs
- #include <mmsystem.h> // Windows Multimedia, used by Windows GDI, defines DIBINDEX macro
- // Some required types defined for MSVC/TinyC compiler
- #if defined(_MSC_VER) || defined(__TINYC__)
- #include "propidl.h"
- #endif
- #endif
- #define MA_MALLOC RL_MALLOC
- #define MA_FREE RL_FREE
- #define MA_NO_JACK
- #define MA_NO_WAV
- #define MA_NO_FLAC
- #define MA_NO_MP3
- #define MA_NO_RESOURCE_MANAGER
- #define MA_NO_NODE_GRAPH
- #define MA_NO_ENGINE
- #define MA_NO_GENERATION
- // Threading model: Default: [0] COINIT_MULTITHREADED: COM calls objects on any thread (free threading)
- #define MA_COINIT_VALUE 2 // [2] COINIT_APARTMENTTHREADED: Each object has its own thread (apartment model)
- #define MINIAUDIO_IMPLEMENTATION
- //#define MA_DEBUG_OUTPUT
- #include "external/miniaudio.h" // Audio device initialization and management
- #undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
- #include <stdlib.h> // Required for: malloc(), free()
- #include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
- #include <string.h> // Required for: strcmp() [Used in IsFileExtension(), LoadWaveFromMemory(), LoadMusicStreamFromMemory()]
- #if defined(RAUDIO_STANDALONE)
- #ifndef TRACELOG
- #define TRACELOG(level, ...) printf(__VA_ARGS__)
- #endif
- // Allow custom memory allocators
- #ifndef RL_MALLOC
- #define RL_MALLOC(sz) malloc(sz)
- #endif
- #ifndef RL_CALLOC
- #define RL_CALLOC(n,sz) calloc(n,sz)
- #endif
- #ifndef RL_REALLOC
- #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
- #endif
- #ifndef RL_FREE
- #define RL_FREE(ptr) free(ptr)
- #endif
- #endif
- #if defined(SUPPORT_FILEFORMAT_WAV)
- #define DRWAV_MALLOC RL_MALLOC
- #define DRWAV_REALLOC RL_REALLOC
- #define DRWAV_FREE RL_FREE
- #define DR_WAV_IMPLEMENTATION
- #include "external/dr_wav.h" // WAV loading functions
- #endif
- #if defined(SUPPORT_FILEFORMAT_OGG)
- // TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE
- #include "external/stb_vorbis.c" // OGG loading functions
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- #define DRMP3_MALLOC RL_MALLOC
- #define DRMP3_REALLOC RL_REALLOC
- #define DRMP3_FREE RL_FREE
- #define DR_MP3_IMPLEMENTATION
- #include "external/dr_mp3.h" // MP3 loading functions
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- #define QOA_MALLOC RL_MALLOC
- #define QOA_FREE RL_FREE
- #if defined(_MSC_VER) // Disable some MSVC warning
- #pragma warning(push)
- #pragma warning(disable : 4018)
- #pragma warning(disable : 4267)
- #pragma warning(disable : 4244)
- #endif
- #define QOA_IMPLEMENTATION
- #include "external/qoa.h" // QOA loading and saving functions
- #include "external/qoaplay.c" // QOA stream playing helper functions
- #if defined(_MSC_VER)
- #pragma warning(pop) // Disable MSVC warning suppression
- #endif
- #endif
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- #define DRFLAC_MALLOC RL_MALLOC
- #define DRFLAC_REALLOC RL_REALLOC
- #define DRFLAC_FREE RL_FREE
- #define DR_FLAC_IMPLEMENTATION
- #define DR_FLAC_NO_WIN32_IO
- #include "external/dr_flac.h" // FLAC loading functions
- #endif
- #if defined(SUPPORT_FILEFORMAT_XM)
- #define JARXM_MALLOC RL_MALLOC
- #define JARXM_FREE RL_FREE
- #if defined(_MSC_VER) // Disable some MSVC warning
- #pragma warning(push)
- #pragma warning(disable : 4244)
- #endif
- #define JAR_XM_IMPLEMENTATION
- #include "external/jar_xm.h" // XM loading functions
- #if defined(_MSC_VER)
- #pragma warning(pop) // Disable MSVC warning suppression
- #endif
- #endif
- #if defined(SUPPORT_FILEFORMAT_MOD)
- #define JARMOD_MALLOC RL_MALLOC
- #define JARMOD_FREE RL_FREE
- #define JAR_MOD_IMPLEMENTATION
- #include "external/jar_mod.h" // MOD loading functions
- #endif
- //----------------------------------------------------------------------------------
- // Defines and Macros
- //----------------------------------------------------------------------------------
- #ifndef AUDIO_DEVICE_FORMAT
- #define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (float-32bit)
- #endif
- #ifndef AUDIO_DEVICE_CHANNELS
- #define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
- #endif
- #ifndef AUDIO_DEVICE_SAMPLE_RATE
- #define AUDIO_DEVICE_SAMPLE_RATE 0 // Device output sample rate
- #endif
- #ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS
- #define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
- #endif
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- #if defined(RAUDIO_STANDALONE)
- // Trace log level
- // NOTE: Organized by priority level
- typedef enum {
- LOG_ALL = 0, // Display all logs
- LOG_TRACE, // Trace logging, intended for internal use only
- LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
- LOG_INFO, // Info logging, used for program execution info
- LOG_WARNING, // Warning logging, used on recoverable failures
- LOG_ERROR, // Error logging, used on unrecoverable failures
- LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
- LOG_NONE // Disable logging
- } TraceLogLevel;
- #endif
- // Music context type
- // NOTE: Depends on data structure provided by the library
- // in charge of reading the different file types
- typedef enum {
- MUSIC_AUDIO_NONE = 0, // No audio context loaded
- MUSIC_AUDIO_WAV, // WAV audio context
- MUSIC_AUDIO_OGG, // OGG audio context
- MUSIC_AUDIO_FLAC, // FLAC audio context
- MUSIC_AUDIO_MP3, // MP3 audio context
- MUSIC_AUDIO_QOA, // QOA audio context
- MUSIC_MODULE_XM, // XM module audio context
- MUSIC_MODULE_MOD // MOD module audio context
- } MusicContextType;
- // NOTE: Different logic is used when feeding data to the playback device
- // depending on whether data is streamed (Music vs Sound)
- typedef enum {
- AUDIO_BUFFER_USAGE_STATIC = 0,
- AUDIO_BUFFER_USAGE_STREAM
- } AudioBufferUsage;
- // Audio buffer struct
- struct rAudioBuffer {
- ma_data_converter converter; // Audio data converter
- AudioCallback callback; // Audio buffer callback for buffer filling on audio threads
- rAudioProcessor *processor; // Audio processor
- float volume; // Audio buffer volume
- float pitch; // Audio buffer pitch
- float pan; // Audio buffer pan (0.0f to 1.0f)
- bool playing; // Audio buffer state: AUDIO_PLAYING
- bool paused; // Audio buffer state: AUDIO_PAUSED
- bool looping; // Audio buffer looping, default to true for AudioStreams
- int usage; // Audio buffer usage mode: STATIC or STREAM
- bool isSubBufferProcessed[2]; // SubBuffer processed (virtual double buffer)
- unsigned int sizeInFrames; // Total buffer size in frames
- unsigned int frameCursorPos; // Frame cursor position
- unsigned int framesProcessed; // Total frames processed in this buffer (required for play timing)
- unsigned char *data; // Data buffer, on music stream keeps filling
- rAudioBuffer *next; // Next audio buffer on the list
- rAudioBuffer *prev; // Previous audio buffer on the list
- };
- // Audio processor struct
- // NOTE: Useful to apply effects to an AudioBuffer
- struct rAudioProcessor {
- AudioCallback process; // Processor callback function
- rAudioProcessor *next; // Next audio processor on the list
- rAudioProcessor *prev; // Previous audio processor on the list
- };
- #define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
- // Audio data context
- typedef struct AudioData {
- struct {
- ma_context context; // miniaudio context data
- ma_device device; // miniaudio device
- ma_mutex lock; // miniaudio mutex lock
- bool isReady; // Check if audio device is ready
- size_t pcmBufferSize; // Pre-allocated buffer size
- void *pcmBuffer; // Pre-allocated buffer to read audio data from file/memory
- } System;
- struct {
- AudioBuffer *first; // Pointer to first AudioBuffer in the list
- AudioBuffer *last; // Pointer to last AudioBuffer in the list
- int defaultSize; // Default audio buffer size for audio streams
- } Buffer;
- rAudioProcessor *mixedProcessor;
- } AudioData;
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- static AudioData AUDIO = { // Global AUDIO context
- // NOTE: Music buffer size is defined by number of samples, independent of sample size and channels number
- // After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a
- // standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough
- // In case of music-stalls, just increase this number
- .Buffer.defaultSize = 0,
- .mixedProcessor = NULL
- };
- //----------------------------------------------------------------------------------
- // Module Internal Functions Declaration
- //----------------------------------------------------------------------------------
- static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage);
- // Reads audio data from an AudioBuffer object in internal/device formats
- static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount);
- static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount);
- static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount);
- static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer);
- static bool IsAudioBufferPlayingInLockedState(AudioBuffer *buffer);
- static void StopAudioBufferInLockedState(AudioBuffer *buffer);
- static void UpdateAudioStreamInLockedState(AudioStream stream, const void *data, int frameCount);
- #if defined(RAUDIO_STANDALONE)
- static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension
- static const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes the dot: .png)
- static const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
- static const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
- static unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
- static bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write)
- static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
- #endif
- //----------------------------------------------------------------------------------
- // AudioBuffer management functions declaration
- // NOTE: Those functions are not exposed by raylib... for the moment
- //----------------------------------------------------------------------------------
- AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage);
- void UnloadAudioBuffer(AudioBuffer *buffer);
- bool IsAudioBufferPlaying(AudioBuffer *buffer);
- void PlayAudioBuffer(AudioBuffer *buffer);
- void StopAudioBuffer(AudioBuffer *buffer);
- void PauseAudioBuffer(AudioBuffer *buffer);
- void ResumeAudioBuffer(AudioBuffer *buffer);
- void SetAudioBufferVolume(AudioBuffer *buffer, float volume);
- void SetAudioBufferPitch(AudioBuffer *buffer, float pitch);
- void SetAudioBufferPan(AudioBuffer *buffer, float pan);
- void TrackAudioBuffer(AudioBuffer *buffer);
- void UntrackAudioBuffer(AudioBuffer *buffer);
- //----------------------------------------------------------------------------------
- // Module Functions Definition - Audio Device initialization and Closing
- //----------------------------------------------------------------------------------
- // Initialize audio device
- void InitAudioDevice(void)
- {
- // Init audio context
- ma_context_config ctxConfig = ma_context_config_init();
- ma_log_callback_init(OnLog, NULL);
- ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
- if (result != MA_SUCCESS)
- {
- TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context");
- return;
- }
- // Init audio device
- // NOTE: Using the default device. Format is floating point because it simplifies mixing
- ma_device_config config = ma_device_config_init(ma_device_type_playback);
- config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device
- config.playback.format = AUDIO_DEVICE_FORMAT;
- config.playback.channels = AUDIO_DEVICE_CHANNELS;
- config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device
- config.capture.format = ma_format_s16;
- config.capture.channels = 1;
- config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE;
- config.dataCallback = OnSendAudioDataToDevice;
- config.pUserData = NULL;
- result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device);
- if (result != MA_SUCCESS)
- {
- TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize playback device");
- ma_context_uninit(&AUDIO.System.context);
- return;
- }
- // Mixing happens on a separate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
- // want to look at something a bit smarter later on to keep everything real-time, if that's necessary
- if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
- {
- TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing");
- ma_device_uninit(&AUDIO.System.device);
- ma_context_uninit(&AUDIO.System.context);
- return;
- }
- // Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running
- // while there's at least one sound being played
- result = ma_device_start(&AUDIO.System.device);
- if (result != MA_SUCCESS)
- {
- TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device");
- ma_device_uninit(&AUDIO.System.device);
- ma_context_uninit(&AUDIO.System.context);
- return;
- }
- TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully");
- TRACELOG(LOG_INFO, " > Backend: miniaudio | %s", ma_get_backend_name(AUDIO.System.context.backend));
- TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat));
- TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels);
- TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate);
- TRACELOG(LOG_INFO, " > Periods size: %d", AUDIO.System.device.playback.internalPeriodSizeInFrames*AUDIO.System.device.playback.internalPeriods);
- AUDIO.System.isReady = true;
- }
- // Close the audio device for all contexts
- void CloseAudioDevice(void)
- {
- if (AUDIO.System.isReady)
- {
- ma_mutex_uninit(&AUDIO.System.lock);
- ma_device_uninit(&AUDIO.System.device);
- ma_context_uninit(&AUDIO.System.context);
- AUDIO.System.isReady = false;
- RL_FREE(AUDIO.System.pcmBuffer);
- AUDIO.System.pcmBuffer = NULL;
- AUDIO.System.pcmBufferSize = 0;
- TRACELOG(LOG_INFO, "AUDIO: Device closed successfully");
- }
- else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized");
- }
- // Check if device has been initialized successfully
- bool IsAudioDeviceReady(void)
- {
- return AUDIO.System.isReady;
- }
- // Set master volume (listener)
- void SetMasterVolume(float volume)
- {
- ma_device_set_master_volume(&AUDIO.System.device, volume);
- }
- // Get master volume (listener)
- float GetMasterVolume(void)
- {
- float volume = 0.0f;
- ma_device_get_master_volume(&AUDIO.System.device, &volume);
- return volume;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition - Audio Buffer management
- //----------------------------------------------------------------------------------
- // Initialize a new audio buffer (filled with silence)
- AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage)
- {
- AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(1, sizeof(AudioBuffer));
- if (audioBuffer == NULL)
- {
- TRACELOG(LOG_WARNING, "AUDIO: Failed to allocate memory for buffer");
- return NULL;
- }
- if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
- // Audio data runs through a format converter
- ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate);
- converterConfig.allowDynamicSampleRate = true;
- ma_result result = ma_data_converter_init(&converterConfig, NULL, &audioBuffer->converter);
- if (result != MA_SUCCESS)
- {
- TRACELOG(LOG_WARNING, "AUDIO: Failed to create data conversion pipeline");
- RL_FREE(audioBuffer);
- return NULL;
- }
- // Init audio buffer values
- audioBuffer->volume = 1.0f;
- audioBuffer->pitch = 1.0f;
- audioBuffer->pan = 0.5f;
- audioBuffer->callback = NULL;
- audioBuffer->processor = NULL;
- audioBuffer->playing = false;
- audioBuffer->paused = false;
- audioBuffer->looping = false;
- audioBuffer->usage = usage;
- audioBuffer->frameCursorPos = 0;
- audioBuffer->framesProcessed = 0;
- audioBuffer->sizeInFrames = sizeInFrames;
- // Buffers should be marked as processed by default so that a call to
- // UpdateAudioStream() immediately after initialization works correctly
- audioBuffer->isSubBufferProcessed[0] = true;
- audioBuffer->isSubBufferProcessed[1] = true;
- // Track audio buffer to linked list next position
- TrackAudioBuffer(audioBuffer);
- return audioBuffer;
- }
- // Delete an audio buffer
- void UnloadAudioBuffer(AudioBuffer *buffer)
- {
- if (buffer != NULL)
- {
- UntrackAudioBuffer(buffer);
- ma_data_converter_uninit(&buffer->converter, NULL);
- RL_FREE(buffer->data);
- RL_FREE(buffer);
- }
- }
- // Check if an audio buffer is playing from a program state without lock
- bool IsAudioBufferPlaying(AudioBuffer *buffer)
- {
- bool result = false;
- ma_mutex_lock(&AUDIO.System.lock);
- result = IsAudioBufferPlayingInLockedState(buffer);
- ma_mutex_unlock(&AUDIO.System.lock);
- return result;
- }
- // Play an audio buffer
- // NOTE: Buffer is restarted to the start
- // Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained
- void PlayAudioBuffer(AudioBuffer *buffer)
- {
- if (buffer != NULL)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- buffer->playing = true;
- buffer->paused = false;
- buffer->frameCursorPos = 0;
- buffer->framesProcessed = 0;
- buffer->isSubBufferProcessed[0] = true;
- buffer->isSubBufferProcessed[1] = true;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- }
- // Stop an audio buffer from a program state without lock
- void StopAudioBuffer(AudioBuffer *buffer)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- StopAudioBufferInLockedState(buffer);
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Pause an audio buffer
- void PauseAudioBuffer(AudioBuffer *buffer)
- {
- if (buffer != NULL)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- buffer->paused = true;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- }
- // Resume an audio buffer
- void ResumeAudioBuffer(AudioBuffer *buffer)
- {
- if (buffer != NULL)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- buffer->paused = false;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- }
- // Set volume for an audio buffer
- void SetAudioBufferVolume(AudioBuffer *buffer, float volume)
- {
- if (buffer != NULL)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- buffer->volume = volume;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- }
- // Set pitch for an audio buffer
- void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
- {
- if ((buffer != NULL) && (pitch > 0.0f))
- {
- ma_mutex_lock(&AUDIO.System.lock);
- // Pitching is just an adjustment of the sample rate
- // Note that this changes the duration of the sound:
- // - higher pitches will make the sound faster
- // - lower pitches make it slower
- ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.sampleRateOut/pitch);
- ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate);
- buffer->pitch = pitch;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- }
- // Set pan for an audio buffer
- void SetAudioBufferPan(AudioBuffer *buffer, float pan)
- {
- if (pan < 0.0f) pan = 0.0f;
- else if (pan > 1.0f) pan = 1.0f;
- if (buffer != NULL)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- buffer->pan = pan;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- }
- // Track audio buffer to linked list next position
- void TrackAudioBuffer(AudioBuffer *buffer)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- {
- if (AUDIO.Buffer.first == NULL) AUDIO.Buffer.first = buffer;
- else
- {
- AUDIO.Buffer.last->next = buffer;
- buffer->prev = AUDIO.Buffer.last;
- }
- AUDIO.Buffer.last = buffer;
- }
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Untrack audio buffer from linked list
- void UntrackAudioBuffer(AudioBuffer *buffer)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- {
- if (buffer->prev == NULL) AUDIO.Buffer.first = buffer->next;
- else buffer->prev->next = buffer->next;
- if (buffer->next == NULL) AUDIO.Buffer.last = buffer->prev;
- else buffer->next->prev = buffer->prev;
- buffer->prev = NULL;
- buffer->next = NULL;
- }
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition - Sounds loading and playing (.WAV)
- //----------------------------------------------------------------------------------
- // Load wave data from file
- Wave LoadWave(const char *fileName)
- {
- Wave wave = { 0 };
- // Loading file to memory
- int dataSize = 0;
- unsigned char *fileData = LoadFileData(fileName, &dataSize);
- // Loading wave from memory data
- if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, dataSize);
- UnloadFileData(fileData);
- return wave;
- }
- // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
- // WARNING: File extension must be provided in lower-case
- Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
- {
- Wave wave = { 0 };
- if (false) { }
- #if defined(SUPPORT_FILEFORMAT_WAV)
- else if ((strcmp(fileType, ".wav") == 0) || (strcmp(fileType, ".WAV") == 0))
- {
- drwav wav = { 0 };
- bool success = drwav_init_memory(&wav, fileData, dataSize, NULL);
- if (success)
- {
- wave.frameCount = (unsigned int)wav.totalPCMFrameCount;
- wave.sampleRate = wav.sampleRate;
- wave.sampleSize = 16;
- wave.channels = wav.channels;
- wave.data = (short *)RL_MALLOC((size_t)wave.frameCount*wave.channels*sizeof(short));
- // NOTE: We are forcing conversion to 16bit sample size on reading
- drwav_read_pcm_frames_s16(&wav, wave.frameCount, wave.data);
- }
- else TRACELOG(LOG_WARNING, "WAVE: Failed to load WAV data");
- drwav_uninit(&wav);
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_OGG)
- else if ((strcmp(fileType, ".ogg") == 0) || (strcmp(fileType, ".OGG") == 0))
- {
- stb_vorbis *oggData = stb_vorbis_open_memory((unsigned char *)fileData, dataSize, NULL, NULL);
- if (oggData != NULL)
- {
- stb_vorbis_info info = stb_vorbis_get_info(oggData);
- wave.sampleRate = info.sample_rate;
- wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short)
- wave.channels = info.channels;
- wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames!
- wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
- // NOTE: Get the number of samples to process (be careful! we ask for number of shorts, not bytes!)
- stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels);
- stb_vorbis_close(oggData);
- }
- else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data");
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0))
- {
- drmp3_config config = { 0 };
- unsigned long long int totalFrameCount = 0;
- // NOTE: We are forcing conversion to 32bit float sample size on reading
- wave.data = drmp3_open_memory_and_read_pcm_frames_f32(fileData, dataSize, &config, &totalFrameCount, NULL);
- wave.sampleSize = 32;
- if (wave.data != NULL)
- {
- wave.channels = config.channels;
- wave.sampleRate = config.sampleRate;
- wave.frameCount = (int)totalFrameCount;
- }
- else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data");
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- else if ((strcmp(fileType, ".qoa") == 0) || (strcmp(fileType, ".QOA") == 0))
- {
- qoa_desc qoa = { 0 };
- // NOTE: Returned sample data is always 16 bit?
- wave.data = qoa_decode(fileData, dataSize, &qoa);
- wave.sampleSize = 16;
- if (wave.data != NULL)
- {
- wave.channels = qoa.channels;
- wave.sampleRate = qoa.samplerate;
- wave.frameCount = qoa.samples;
- }
- else TRACELOG(LOG_WARNING, "WAVE: Failed to load QOA data");
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0))
- {
- unsigned long long int totalFrameCount = 0;
- // NOTE: We are forcing conversion to 16bit sample size on reading
- wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL);
- wave.sampleSize = 16;
- if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount;
- else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data");
- }
- #endif
- else TRACELOG(LOG_WARNING, "WAVE: Data format not supported");
- TRACELOG(LOG_INFO, "WAVE: Data loaded successfully (%i Hz, %i bit, %i channels)", wave.sampleRate, wave.sampleSize, wave.channels);
- return wave;
- }
- // Checks if wave data is valid (data loaded and parameters)
- bool IsWaveValid(Wave wave)
- {
- bool result = false;
- if ((wave.data != NULL) && // Validate wave data available
- (wave.frameCount > 0) && // Validate frame count
- (wave.sampleRate > 0) && // Validate sample rate is supported
- (wave.sampleSize > 0) && // Validate sample size is supported
- (wave.channels > 0)) result = true; // Validate number of channels supported
- return result;
- }
- // Load sound from file
- // NOTE: The entire file is loaded to memory to be played (no-streaming)
- Sound LoadSound(const char *fileName)
- {
- Wave wave = LoadWave(fileName);
- Sound sound = LoadSoundFromWave(wave);
- UnloadWave(wave); // Sound is loaded, we can unload wave
- return sound;
- }
- // Load sound from wave data
- // NOTE: Wave data must be unallocated manually
- Sound LoadSoundFromWave(Wave wave)
- {
- Sound sound = { 0 };
- if (wave.data != NULL)
- {
- // When using miniaudio we need to do our own mixing
- // To simplify this we need convert the format of each sound to be consistent with
- // the format used to open the playback AUDIO.System.device. We can do this two ways:
- //
- // 1) Convert the whole sound in one go at load time (here)
- // 2) Convert the audio data in chunks at mixing time
- //
- // First option has been selected, format conversion is done on the loading stage
- // The downside is that it uses more memory if the original sound is u8 or s16
- ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
- ma_uint32 frameCountIn = wave.frameCount;
- ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate);
- if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
- AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, frameCount, AUDIO_BUFFER_USAGE_STATIC);
- if (audioBuffer == NULL)
- {
- TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
- return sound; // early return to avoid dereferencing the audioBuffer null pointer
- }
- frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
- if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
- sound.frameCount = frameCount;
- sound.stream.sampleRate = AUDIO.System.device.sampleRate;
- sound.stream.sampleSize = 32;
- sound.stream.channels = AUDIO_DEVICE_CHANNELS;
- sound.stream.buffer = audioBuffer;
- }
- return sound;
- }
- // Clone sound from existing sound data, clone does not own wave data
- // NOTE: Wave data must be unallocated manually and will be shared across all clones
- Sound LoadSoundAlias(Sound source)
- {
- Sound sound = { 0 };
- if (source.stream.buffer->data != NULL)
- {
- AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
- if (audioBuffer == NULL)
- {
- TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
- return sound; // Early return to avoid dereferencing the audioBuffer null pointer
- }
- audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames;
- audioBuffer->data = source.stream.buffer->data;
- // initalize the buffer as if it was new
- audioBuffer->volume = 1.0f;
- audioBuffer->pitch = 1.0f;
- audioBuffer->pan = 0.5f;
- sound.frameCount = source.frameCount;
- sound.stream.sampleRate = AUDIO.System.device.sampleRate;
- sound.stream.sampleSize = 32;
- sound.stream.channels = AUDIO_DEVICE_CHANNELS;
- sound.stream.buffer = audioBuffer;
- }
- return sound;
- }
- // Checks if a sound is valid (data loaded and buffers initialized)
- bool IsSoundValid(Sound sound)
- {
- bool result = false;
- if ((sound.frameCount > 0) && // Validate frame count
- (sound.stream.buffer != NULL) && // Validate stream buffer
- (sound.stream.sampleRate > 0) && // Validate sample rate is supported
- (sound.stream.sampleSize > 0) && // Validate sample size is supported
- (sound.stream.channels > 0)) result = true; // Validate number of channels supported
- return result;
- }
- // Unload wave data
- void UnloadWave(Wave wave)
- {
- RL_FREE(wave.data);
- //TRACELOG(LOG_INFO, "WAVE: Unloaded wave data from RAM");
- }
- // Unload sound
- void UnloadSound(Sound sound)
- {
- UnloadAudioBuffer(sound.stream.buffer);
- //TRACELOG(LOG_INFO, "SOUND: Unloaded sound data from RAM");
- }
- void UnloadSoundAlias(Sound alias)
- {
- // Untrack and unload just the sound buffer, not the sample data, it is shared with the source for the alias
- if (alias.stream.buffer != NULL)
- {
- UntrackAudioBuffer(alias.stream.buffer);
- ma_data_converter_uninit(&alias.stream.buffer->converter, NULL);
- RL_FREE(alias.stream.buffer);
- }
- }
- // Update sound buffer with new data
- // NOTE 1: data format must match sound.stream.sampleSize
- // NOTE 2: frameCount must not exceed sound.frameCount
- void UpdateSound(Sound sound, const void *data, int frameCount)
- {
- if (sound.stream.buffer != NULL)
- {
- StopAudioBuffer(sound.stream.buffer);
- memcpy(sound.stream.buffer->data, data, frameCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.formatIn, sound.stream.buffer->converter.channelsIn));
- }
- }
- // Export wave data to file
- bool ExportWave(Wave wave, const char *fileName)
- {
- bool success = false;
- if (false) { }
- #if defined(SUPPORT_FILEFORMAT_WAV)
- else if (IsFileExtension(fileName, ".wav"))
- {
- drwav wav = { 0 };
- drwav_data_format format = { 0 };
- format.container = drwav_container_riff;
- if (wave.sampleSize == 32) format.format = DR_WAVE_FORMAT_IEEE_FLOAT;
- else format.format = DR_WAVE_FORMAT_PCM;
- format.channels = wave.channels;
- format.sampleRate = wave.sampleRate;
- format.bitsPerSample = wave.sampleSize;
- void *fileData = NULL;
- size_t fileDataSize = 0;
- success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
- if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data);
- drwav_result result = drwav_uninit(&wav);
- if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize);
- drwav_free(fileData, NULL);
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- else if (IsFileExtension(fileName, ".qoa"))
- {
- if (wave.sampleSize == 16)
- {
- qoa_desc qoa = { 0 };
- qoa.channels = wave.channels;
- qoa.samplerate = wave.sampleRate;
- qoa.samples = wave.frameCount;
- int bytesWritten = qoa_write(fileName, wave.data, &qoa);
- if (bytesWritten > 0) success = true;
- }
- else TRACELOG(LOG_WARNING, "AUDIO: Wave data must be 16 bit per sample for QOA format export");
- }
- #endif
- else if (IsFileExtension(fileName, ".raw"))
- {
- // Export raw sample data (without header)
- // NOTE: It's up to the user to track wave parameters
- success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
- }
- if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
- else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName);
- return success;
- }
- // Export wave sample data to code (.h)
- bool ExportWaveAsCode(Wave wave, const char *fileName)
- {
- bool success = false;
- #ifndef TEXT_BYTES_PER_LINE
- #define TEXT_BYTES_PER_LINE 20
- #endif
- int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8;
- // NOTE: Text data buffer size is estimated considering wave data size in bytes
- // and requiring 12 char bytes for every byte; the actual size varies, but
- // the longest possible char being appended is "%.4ff,\n ", which is 12 bytes
- char *txtData = (char *)RL_CALLOC(waveDataSize*12 + 2000, sizeof(char));
- int byteCount = 0;
- byteCount += sprintf(txtData + byteCount, "\n//////////////////////////////////////////////////////////////////////////////////\n");
- byteCount += sprintf(txtData + byteCount, "// //\n");
- byteCount += sprintf(txtData + byteCount, "// WaveAsCode exporter v1.1 - Wave data exported as an array of bytes //\n");
- byteCount += sprintf(txtData + byteCount, "// //\n");
- byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
- byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
- byteCount += sprintf(txtData + byteCount, "// //\n");
- byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2025 Ramon Santamaria (@raysan5) //\n");
- byteCount += sprintf(txtData + byteCount, "// //\n");
- byteCount += sprintf(txtData + byteCount, "//////////////////////////////////////////////////////////////////////////////////\n\n");
- // Get file name from path and convert variable name to uppercase
- char varFileName[256] = { 0 };
- strcpy(varFileName, GetFileNameWithoutExt(fileName));
- for (int i = 0; varFileName[i] != '\0'; i++) if (varFileName[i] >= 'a' && varFileName[i] <= 'z') { varFileName[i] = varFileName[i] - 32; }
- // Add wave information
- byteCount += sprintf(txtData + byteCount, "// Wave data information\n");
- byteCount += sprintf(txtData + byteCount, "#define %s_FRAME_COUNT %u\n", varFileName, wave.frameCount);
- byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_RATE %u\n", varFileName, wave.sampleRate);
- byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_SIZE %u\n", varFileName, wave.sampleSize);
- byteCount += sprintf(txtData + byteCount, "#define %s_CHANNELS %u\n\n", varFileName, wave.channels);
- // Write wave data as an array of values
- // Wave data is exported as byte array for 8/16bit and float array for 32bit float data
- // NOTE: Frame data exported is channel-interlaced: frame01[sampleChannel1, sampleChannel2, ...], frame02[], frame03[]
- if (wave.sampleSize == 32)
- {
- byteCount += sprintf(txtData + byteCount, "static float %s_DATA[%i] = {\n", varFileName, waveDataSize/4);
- for (int i = 1; i < waveDataSize/4; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.4ff,\n " : "%.4ff, "), ((float *)wave.data)[i - 1]);
- byteCount += sprintf(txtData + byteCount, "%.4ff };\n", ((float *)wave.data)[waveDataSize/4 - 1]);
- }
- else
- {
- byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%i] = { ", varFileName, waveDataSize);
- for (int i = 1; i < waveDataSize; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n " : "0x%x, "), ((unsigned char *)wave.data)[i - 1]);
- byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)wave.data)[waveDataSize - 1]);
- }
- // NOTE: Text data length exported is determined by '\0' (NULL) character
- success = SaveFileText(fileName, txtData);
- RL_FREE(txtData);
- if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName);
- else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave as code", fileName);
- return success;
- }
- // Play a sound
- void PlaySound(Sound sound)
- {
- PlayAudioBuffer(sound.stream.buffer);
- }
- // Pause a sound
- void PauseSound(Sound sound)
- {
- PauseAudioBuffer(sound.stream.buffer);
- }
- // Resume a paused sound
- void ResumeSound(Sound sound)
- {
- ResumeAudioBuffer(sound.stream.buffer);
- }
- // Stop reproducing a sound
- void StopSound(Sound sound)
- {
- StopAudioBuffer(sound.stream.buffer);
- }
- // Check if a sound is playing
- bool IsSoundPlaying(Sound sound)
- {
- bool result = false;
- if (IsAudioBufferPlaying(sound.stream.buffer)) result = true;
- return result;
- }
- // Set volume for a sound
- void SetSoundVolume(Sound sound, float volume)
- {
- SetAudioBufferVolume(sound.stream.buffer, volume);
- }
- // Set pitch for a sound
- void SetSoundPitch(Sound sound, float pitch)
- {
- SetAudioBufferPitch(sound.stream.buffer, pitch);
- }
- // Set pan for a sound
- void SetSoundPan(Sound sound, float pan)
- {
- SetAudioBufferPan(sound.stream.buffer, pan);
- }
- // Convert wave data to desired format
- void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
- {
- ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32));
- ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32));
- ma_uint32 frameCountIn = wave->frameCount;
- ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate);
- if (frameCount == 0)
- {
- TRACELOG(LOG_WARNING, "WAVE: Failed to get frame count for format conversion");
- return;
- }
- void *data = RL_MALLOC(frameCount*channels*(sampleSize/8));
- frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate);
- if (frameCount == 0)
- {
- RL_FREE(wave->data);
- TRACELOG(LOG_WARNING, "WAVE: Failed format conversion");
- return;
- }
- wave->frameCount = frameCount;
- wave->sampleSize = sampleSize;
- wave->sampleRate = sampleRate;
- wave->channels = channels;
- RL_FREE(wave->data);
- wave->data = data;
- }
- // Copy a wave to a new wave
- Wave WaveCopy(Wave wave)
- {
- Wave newWave = { 0 };
- newWave.data = RL_MALLOC(wave.frameCount*wave.channels*wave.sampleSize/8);
- if (newWave.data != NULL)
- {
- // NOTE: Size must be provided in bytes
- memcpy(newWave.data, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
- newWave.frameCount = wave.frameCount;
- newWave.sampleRate = wave.sampleRate;
- newWave.sampleSize = wave.sampleSize;
- newWave.channels = wave.channels;
- }
- return newWave;
- }
- // Crop a wave to defined frames range
- // NOTE: Security check in case of out-of-range
- void WaveCrop(Wave *wave, int initFrame, int finalFrame)
- {
- if ((initFrame >= 0) && (initFrame < finalFrame) && ((unsigned int)finalFrame <= wave->frameCount))
- {
- int frameCount = finalFrame - initFrame;
- void *data = RL_MALLOC(frameCount*wave->channels*wave->sampleSize/8);
- memcpy(data, (unsigned char *)wave->data + (initFrame*wave->channels*wave->sampleSize/8), frameCount*wave->channels*wave->sampleSize/8);
- RL_FREE(wave->data);
- wave->data = data;
- wave->frameCount = (unsigned int)frameCount;
- }
- else TRACELOG(LOG_WARNING, "WAVE: Crop range out of bounds");
- }
- // Load samples data from wave as a floats array
- // NOTE 1: Returned sample values are normalized to range [-1..1]
- // NOTE 2: Sample data allocated should be freed with UnloadWaveSamples()
- float *LoadWaveSamples(Wave wave)
- {
- float *samples = (float *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(float));
- // NOTE: sampleCount is the total number of interlaced samples (including channels)
- for (unsigned int i = 0; i < wave.frameCount*wave.channels; i++)
- {
- if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 128)/128.0f;
- else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32768.0f;
- else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i];
- }
- return samples;
- }
- // Unload samples data loaded with LoadWaveSamples()
- void UnloadWaveSamples(float *samples)
- {
- RL_FREE(samples);
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition - Music loading and stream playing
- //----------------------------------------------------------------------------------
- // Load music stream from file
- Music LoadMusicStream(const char *fileName)
- {
- Music music = { 0 };
- bool musicLoaded = false;
- if (false) { }
- #if defined(SUPPORT_FILEFORMAT_WAV)
- else if (IsFileExtension(fileName, ".wav"))
- {
- drwav *ctxWav = (drwav *)RL_CALLOC(1, sizeof(drwav));
- bool success = drwav_init_file(ctxWav, fileName, NULL);
- if (success)
- {
- music.ctxType = MUSIC_AUDIO_WAV;
- music.ctxData = ctxWav;
- int sampleSize = ctxWav->bitsPerSample;
- if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
- music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
- music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- RL_FREE(ctxWav);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_OGG)
- else if (IsFileExtension(fileName, ".ogg"))
- {
- // Open ogg audio stream
- stb_vorbis *ctxOgg = stb_vorbis_open_filename(fileName, NULL, NULL);
- if (ctxOgg != NULL)
- {
- music.ctxType = MUSIC_AUDIO_OGG;
- music.ctxData = ctxOgg;
- stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info
- // OGG bit rate defaults to 16 bit, it's enough for compressed format
- music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
- // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
- music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- stb_vorbis_close(ctxOgg);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- else if (IsFileExtension(fileName, ".mp3"))
- {
- drmp3 *ctxMp3 = (drmp3 *)RL_CALLOC(1, sizeof(drmp3));
- int result = drmp3_init_file(ctxMp3, fileName, NULL);
- if (result > 0)
- {
- music.ctxType = MUSIC_AUDIO_MP3;
- music.ctxData = ctxMp3;
- music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
- music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- RL_FREE(ctxMp3);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- else if (IsFileExtension(fileName, ".qoa"))
- {
- qoaplay_desc *ctxQoa = qoaplay_open(fileName);
- if (ctxQoa != NULL)
- {
- music.ctxType = MUSIC_AUDIO_QOA;
- music.ctxData = ctxQoa;
- // NOTE: We are loading samples are 32bit float normalized data, so,
- // we configure the output audio stream to also use float 32bit
- music.stream = LoadAudioStream(ctxQoa->info.samplerate, 32, ctxQoa->info.channels);
- music.frameCount = ctxQoa->info.samples;
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else{} //No uninit required
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- else if (IsFileExtension(fileName, ".flac"))
- {
- drflac *ctxFlac = drflac_open_file(fileName, NULL);
- if (ctxFlac != NULL)
- {
- music.ctxType = MUSIC_AUDIO_FLAC;
- music.ctxData = ctxFlac;
- int sampleSize = ctxFlac->bitsPerSample;
- if (ctxFlac->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
- music.stream = LoadAudioStream(ctxFlac->sampleRate, sampleSize, ctxFlac->channels);
- music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- drflac_free(ctxFlac, NULL);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_XM)
- else if (IsFileExtension(fileName, ".xm"))
- {
- jar_xm_context_t *ctxXm = NULL;
- int result = jar_xm_create_context_from_file(&ctxXm, AUDIO.System.device.sampleRate, fileName);
- if (result == 0) // XM AUDIO.System.context created successfully
- {
- music.ctxType = MUSIC_MODULE_XM;
- music.ctxData = ctxXm;
- jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops
- unsigned int bits = 32;
- if (AUDIO_DEVICE_FORMAT == ma_format_s16) bits = 16;
- else if (AUDIO_DEVICE_FORMAT == ma_format_u8) bits = 8;
- // NOTE: Only stereo is supported for XM
- music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
- music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
- music.looping = true; // Looping enabled by default
- jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song
- musicLoaded = true;
- }
- else
- {
- jar_xm_free_context(ctxXm);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_MOD)
- else if (IsFileExtension(fileName, ".mod"))
- {
- jar_mod_context_t *ctxMod = (jar_mod_context_t *)RL_CALLOC(1, sizeof(jar_mod_context_t));
- jar_mod_init(ctxMod);
- int result = jar_mod_load_file(ctxMod, fileName);
- if (result > 0)
- {
- music.ctxType = MUSIC_MODULE_MOD;
- music.ctxData = ctxMod;
- // NOTE: Only stereo is supported for MOD
- music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
- music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- jar_mod_unload(ctxMod);
- RL_FREE(ctxMod);
- }
- }
- #endif
- else TRACELOG(LOG_WARNING, "STREAM: [%s] File format not supported", fileName);
- if (!musicLoaded)
- {
- TRACELOG(LOG_WARNING, "FILEIO: [%s] Music file could not be opened", fileName);
- }
- else
- {
- // Show some music stream info
- TRACELOG(LOG_INFO, "FILEIO: [%s] Music file loaded successfully", fileName);
- TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
- TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
- TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
- TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
- }
- return music;
- }
- // Load music stream from memory buffer, fileType refers to extension: i.e. ".wav"
- // WARNING: File extension must be provided in lower-case
- Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize)
- {
- Music music = { 0 };
- bool musicLoaded = false;
- if (false) { }
- #if defined(SUPPORT_FILEFORMAT_WAV)
- else if ((strcmp(fileType, ".wav") == 0) || (strcmp(fileType, ".WAV") == 0))
- {
- drwav *ctxWav = (drwav *)RL_CALLOC(1, sizeof(drwav));
- bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL);
- if (success)
- {
- music.ctxType = MUSIC_AUDIO_WAV;
- music.ctxData = ctxWav;
- int sampleSize = ctxWav->bitsPerSample;
- if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
- music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
- music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- drwav_uninit(ctxWav);
- RL_FREE(ctxWav);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_OGG)
- else if ((strcmp(fileType, ".ogg") == 0) || (strcmp(fileType, ".OGG") == 0))
- {
- // Open ogg audio stream
- stb_vorbis *ctxOgg = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL);
- if (ctxOgg != NULL)
- {
- music.ctxType = MUSIC_AUDIO_OGG;
- music.ctxData = ctxOgg;
- stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info
- // OGG bit rate defaults to 16 bit, it's enough for compressed format
- music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
- // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
- music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- stb_vorbis_close(ctxOgg);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0))
- {
- drmp3 *ctxMp3 = (drmp3 *)RL_CALLOC(1, sizeof(drmp3));
- int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL);
- if (success)
- {
- music.ctxType = MUSIC_AUDIO_MP3;
- music.ctxData = ctxMp3;
- music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
- music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- drmp3_uninit(ctxMp3);
- RL_FREE(ctxMp3);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- else if ((strcmp(fileType, ".qoa") == 0) || (strcmp(fileType, ".QOA") == 0))
- {
- qoaplay_desc *ctxQoa = NULL;
- if ((data != NULL) && (dataSize > 0))
- {
- ctxQoa = qoaplay_open_memory(data, dataSize);
- }
- if (ctxQoa != NULL)
- {
- music.ctxType = MUSIC_AUDIO_QOA;
- music.ctxData = ctxQoa;
- // NOTE: We are loading samples are 32bit float normalized data, so,
- // we configure the output audio stream to also use float 32bit
- music.stream = LoadAudioStream(ctxQoa->info.samplerate, 32, ctxQoa->info.channels);
- music.frameCount = ctxQoa->info.samples;
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else{} //No uninit required
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0))
- {
- drflac *ctxFlac = drflac_open_memory((const void*)data, dataSize, NULL);
- if (ctxFlac != NULL)
- {
- music.ctxType = MUSIC_AUDIO_FLAC;
- music.ctxData = ctxFlac;
- int sampleSize = ctxFlac->bitsPerSample;
- if (ctxFlac->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
- music.stream = LoadAudioStream(ctxFlac->sampleRate, sampleSize, ctxFlac->channels);
- music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- drflac_free(ctxFlac, NULL);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_XM)
- else if ((strcmp(fileType, ".xm") == 0) || (strcmp(fileType, ".XM") == 0))
- {
- jar_xm_context_t *ctxXm = NULL;
- int result = jar_xm_create_context_safe(&ctxXm, (const char *)data, dataSize, AUDIO.System.device.sampleRate);
- if (result == 0) // XM AUDIO.System.context created successfully
- {
- music.ctxType = MUSIC_MODULE_XM;
- music.ctxData = ctxXm;
- jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops
- unsigned int bits = 32;
- if (AUDIO_DEVICE_FORMAT == ma_format_s16) bits = 16;
- else if (AUDIO_DEVICE_FORMAT == ma_format_u8) bits = 8;
- // NOTE: Only stereo is supported for XM
- music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2);
- music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
- music.looping = true; // Looping enabled by default
- jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song
- musicLoaded = true;
- }
- else
- {
- jar_xm_free_context(ctxXm);
- }
- }
- #endif
- #if defined(SUPPORT_FILEFORMAT_MOD)
- else if ((strcmp(fileType, ".mod") == 0) || (strcmp(fileType, ".MOD") == 0))
- {
- jar_mod_context_t *ctxMod = (jar_mod_context_t *)RL_MALLOC(sizeof(jar_mod_context_t));
- int result = 0;
- jar_mod_init(ctxMod);
- // Copy data to allocated memory for default UnloadMusicStream
- unsigned char *newData = (unsigned char *)RL_MALLOC(dataSize);
- int it = dataSize/sizeof(unsigned char);
- for (int i = 0; i < it; i++) newData[i] = data[i];
- // Memory loaded version for jar_mod_load_file()
- if (dataSize && (dataSize < 32*1024*1024))
- {
- ctxMod->modfilesize = dataSize;
- ctxMod->modfile = newData;
- if (jar_mod_load(ctxMod, (void *)ctxMod->modfile, dataSize)) result = dataSize;
- }
- if (result > 0)
- {
- music.ctxType = MUSIC_MODULE_MOD;
- music.ctxData = ctxMod;
- // NOTE: Only stereo is supported for MOD
- music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2);
- music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
- music.looping = true; // Looping enabled by default
- musicLoaded = true;
- }
- else
- {
- jar_mod_unload(ctxMod);
- RL_FREE(ctxMod);
- }
- }
- #endif
- else TRACELOG(LOG_WARNING, "STREAM: Data format not supported");
- if (!musicLoaded)
- {
- TRACELOG(LOG_WARNING, "FILEIO: Music data could not be loaded");
- }
- else
- {
- // Show some music stream info
- TRACELOG(LOG_INFO, "FILEIO: Music data loaded successfully");
- TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
- TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
- TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
- TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
- }
- return music;
- }
- // Checks if a music stream is valid (context and buffers initialized)
- bool IsMusicValid(Music music)
- {
- return ((music.ctxData != NULL) && // Validate context loaded
- (music.frameCount > 0) && // Validate audio frame count
- (music.stream.sampleRate > 0) && // Validate sample rate is supported
- (music.stream.sampleSize > 0) && // Validate sample size is supported
- (music.stream.channels > 0)); // Validate number of channels supported
- }
- // Unload music stream
- void UnloadMusicStream(Music music)
- {
- UnloadAudioStream(music.stream);
- if (music.ctxData != NULL)
- {
- if (false) { }
- #if defined(SUPPORT_FILEFORMAT_WAV)
- else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
- #endif
- #if defined(SUPPORT_FILEFORMAT_OGG)
- else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData);
- #endif
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- else if (music.ctxType == MUSIC_AUDIO_FLAC) { drflac_close((drflac *)music.ctxData); drflac_free((drflac *)music.ctxData, NULL); }
- #endif
- #if defined(SUPPORT_FILEFORMAT_XM)
- else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
- #endif
- #if defined(SUPPORT_FILEFORMAT_MOD)
- else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); }
- #endif
- }
- }
- // Start music playing (open stream) from beginning
- void PlayMusicStream(Music music)
- {
- PlayAudioStream(music.stream);
- }
- // Pause music playing
- void PauseMusicStream(Music music)
- {
- PauseAudioStream(music.stream);
- }
- // Resume music playing
- void ResumeMusicStream(Music music)
- {
- ResumeAudioStream(music.stream);
- }
- // Stop music playing (close stream)
- void StopMusicStream(Music music)
- {
- StopAudioStream(music.stream);
- switch (music.ctxType)
- {
- #if defined(SUPPORT_FILEFORMAT_WAV)
- case MUSIC_AUDIO_WAV: drwav_seek_to_first_pcm_frame((drwav *)music.ctxData); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_OGG)
- case MUSIC_AUDIO_OGG: stb_vorbis_seek_start((stb_vorbis *)music.ctxData); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- case MUSIC_AUDIO_MP3: drmp3_seek_to_start_of_stream((drmp3 *)music.ctxData); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- case MUSIC_AUDIO_QOA: qoaplay_rewind((qoaplay_desc *)music.ctxData); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- case MUSIC_AUDIO_FLAC: drflac__seek_to_first_frame((drflac *)music.ctxData); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_XM)
- case MUSIC_MODULE_XM: jar_xm_reset((jar_xm_context_t *)music.ctxData); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_MOD)
- case MUSIC_MODULE_MOD: jar_mod_seek_start((jar_mod_context_t *)music.ctxData); break;
- #endif
- default: break;
- }
- }
- // Seek music to a certain position (in seconds)
- void SeekMusicStream(Music music, float position)
- {
- // Seeking is not supported in module formats
- if ((music.ctxType == MUSIC_MODULE_XM) || (music.ctxType == MUSIC_MODULE_MOD)) return;
- unsigned int positionInFrames = (unsigned int)(position*music.stream.sampleRate);
- switch (music.ctxType)
- {
- #if defined(SUPPORT_FILEFORMAT_WAV)
- case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, positionInFrames); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_OGG)
- case MUSIC_AUDIO_OGG: stb_vorbis_seek_frame((stb_vorbis *)music.ctxData, positionInFrames); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, positionInFrames); break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- case MUSIC_AUDIO_QOA:
- {
- int qoaFrame = positionInFrames/QOA_FRAME_LEN;
- qoaplay_seek_frame((qoaplay_desc *)music.ctxData, qoaFrame); // Seeks to QOA frame, not PCM frame
- // We need to compute QOA frame number and update positionInFrames
- positionInFrames = ((qoaplay_desc *)music.ctxData)->sample_position;
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, positionInFrames); break;
- #endif
- default: break;
- }
- ma_mutex_lock(&AUDIO.System.lock);
- music.stream.buffer->framesProcessed = positionInFrames;
- music.stream.buffer->isSubBufferProcessed[0] = true;
- music.stream.buffer->isSubBufferProcessed[1] = true;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Update (re-fill) music buffers if data already processed
- void UpdateMusicStream(Music music)
- {
- if (music.stream.buffer == NULL) return;
- if (!music.stream.buffer->playing) return;
- ma_mutex_lock(&AUDIO.System.lock);
- unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2;
- // On first call of this function we lazily pre-allocated a temp buffer to read audio files/memory data in
- int frameSize = music.stream.channels*music.stream.sampleSize/8;
- unsigned int pcmSize = subBufferSizeInFrames*frameSize;
- if (AUDIO.System.pcmBufferSize < pcmSize)
- {
- RL_FREE(AUDIO.System.pcmBuffer);
- AUDIO.System.pcmBuffer = RL_CALLOC(1, pcmSize);
- AUDIO.System.pcmBufferSize = pcmSize;
- }
- // Check both sub-buffers to check if they require refilling
- for (int i = 0; i < 2; i++)
- {
- unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed; // Frames left to be processed
- unsigned int framesToStream = 0; // Total frames to be streamed
- if ((framesLeft >= subBufferSizeInFrames) || music.looping) framesToStream = subBufferSizeInFrames;
- else framesToStream = framesLeft;
- if (framesToStream == 0)
- {
- // Check if both buffers have been processed
- if (music.stream.buffer->isSubBufferProcessed[0] && music.stream.buffer->isSubBufferProcessed[1])
- {
- ma_mutex_unlock(&AUDIO.System.lock);
- StopMusicStream(music);
- return;
- }
- ma_mutex_unlock(&AUDIO.System.lock);
- return;
- }
- if (!music.stream.buffer->isSubBufferProcessed[i]) continue; // No refilling required, move to next sub-buffer
- int frameCountStillNeeded = framesToStream;
- int frameCountReadTotal = 0;
- switch (music.ctxType)
- {
- #if defined(SUPPORT_FILEFORMAT_WAV)
- case MUSIC_AUDIO_WAV:
- {
- if (music.stream.sampleSize == 16)
- {
- while (true)
- {
- int frameCountRead = (int)drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize));
- frameCountReadTotal += frameCountRead;
- frameCountStillNeeded -= frameCountRead;
- if (frameCountStillNeeded == 0) break;
- else drwav_seek_to_first_pcm_frame((drwav *)music.ctxData);
- }
- }
- else if (music.stream.sampleSize == 32)
- {
- while (true)
- {
- int frameCountRead = (int)drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize));
- frameCountReadTotal += frameCountRead;
- frameCountStillNeeded -= frameCountRead;
- if (frameCountStillNeeded == 0) break;
- else drwav_seek_to_first_pcm_frame((drwav *)music.ctxData);
- }
- }
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_OGG)
- case MUSIC_AUDIO_OGG:
- {
- while (true)
- {
- int frameCountRead = stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize), frameCountStillNeeded*music.stream.channels);
- frameCountReadTotal += frameCountRead;
- frameCountStillNeeded -= frameCountRead;
- if (frameCountStillNeeded == 0) break;
- else stb_vorbis_seek_start((stb_vorbis *)music.ctxData);
- }
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- case MUSIC_AUDIO_MP3:
- {
- while (true)
- {
- int frameCountRead = (int)drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize));
- frameCountReadTotal += frameCountRead;
- frameCountStillNeeded -= frameCountRead;
- if (frameCountStillNeeded == 0) break;
- else drmp3_seek_to_start_of_stream((drmp3 *)music.ctxData);
- }
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_QOA)
- case MUSIC_AUDIO_QOA:
- {
- unsigned int frameCountRead = qoaplay_decode((qoaplay_desc *)music.ctxData, (float *)AUDIO.System.pcmBuffer, framesToStream);
- frameCountReadTotal += frameCountRead;
- /*
- while (true)
- {
- int frameCountRead = (int)qoaplay_decode((qoaplay_desc *)music.ctxData, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize), frameCountStillNeeded);
- frameCountReadTotal += frameCountRead;
- frameCountStillNeeded -= frameCountRead;
- if (frameCountStillNeeded == 0) break;
- else qoaplay_rewind((qoaplay_desc *)music.ctxData);
- }
- */
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- case MUSIC_AUDIO_FLAC:
- {
- while (true)
- {
- int frameCountRead = (int)drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize));
- frameCountReadTotal += frameCountRead;
- frameCountStillNeeded -= frameCountRead;
- if (frameCountStillNeeded == 0) break;
- else drflac__seek_to_first_frame((drflac *)music.ctxData);
- }
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_XM)
- case MUSIC_MODULE_XM:
- {
- // NOTE: Internally we consider 2 channels generation, so sampleCount/2
- if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)AUDIO.System.pcmBuffer, framesToStream);
- else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)AUDIO.System.pcmBuffer, framesToStream);
- else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)AUDIO.System.pcmBuffer, framesToStream);
- //jar_xm_reset((jar_xm_context_t *)music.ctxData);
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_MOD)
- case MUSIC_MODULE_MOD:
- {
- // NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2
- jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)AUDIO.System.pcmBuffer, framesToStream, 0);
- //jar_mod_seek_start((jar_mod_context_t *)music.ctxData);
- } break;
- #endif
- default: break;
- }
- UpdateAudioStreamInLockedState(music.stream, AUDIO.System.pcmBuffer, framesToStream);
- }
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Check if any music is playing
- bool IsMusicStreamPlaying(Music music)
- {
- return IsAudioStreamPlaying(music.stream);
- }
- // Set volume for music
- void SetMusicVolume(Music music, float volume)
- {
- SetAudioStreamVolume(music.stream, volume);
- }
- // Set pitch for music
- void SetMusicPitch(Music music, float pitch)
- {
- SetAudioBufferPitch(music.stream.buffer, pitch);
- }
- // Set pan for a music
- void SetMusicPan(Music music, float pan)
- {
- SetAudioBufferPan(music.stream.buffer, pan);
- }
- // Get music time length (in seconds)
- float GetMusicTimeLength(Music music)
- {
- float totalSeconds = 0.0f;
- totalSeconds = (float)music.frameCount/music.stream.sampleRate;
- return totalSeconds;
- }
- // Get current music time played (in seconds)
- float GetMusicTimePlayed(Music music)
- {
- float secondsPlayed = 0.0f;
- if (music.stream.buffer != NULL)
- {
- #if defined(SUPPORT_FILEFORMAT_XM)
- if (music.ctxType == MUSIC_MODULE_XM)
- {
- uint64_t framesPlayed = 0;
- jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &framesPlayed);
- secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
- }
- else
- #endif
- {
- ma_mutex_lock(&AUDIO.System.lock);
- //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
- int framesProcessed = (int)music.stream.buffer->framesProcessed;
- int subBufferSize = (int)music.stream.buffer->sizeInFrames/2;
- int framesInFirstBuffer = music.stream.buffer->isSubBufferProcessed[0]? 0 : subBufferSize;
- int framesInSecondBuffer = music.stream.buffer->isSubBufferProcessed[1]? 0 : subBufferSize;
- int framesInBuffers = framesInFirstBuffer + framesInSecondBuffer;
- if ((unsigned int)framesInBuffers > music.frameCount) {
- if (!music.looping) framesInBuffers = music.frameCount;
- }
- int framesSentToMix = music.stream.buffer->frameCursorPos%subBufferSize;
- int framesPlayed = (framesProcessed - framesInBuffers + framesSentToMix)%(int)music.frameCount;
- if (framesPlayed < 0) framesPlayed += music.frameCount;
- secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- }
- return secondsPlayed;
- }
- // Load audio stream (to stream audio pcm data)
- AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
- {
- AudioStream stream = { 0 };
- stream.sampleRate = sampleRate;
- stream.sampleSize = sampleSize;
- stream.channels = channels;
- ma_format formatIn = ((stream.sampleSize == 8)? ma_format_u8 : ((stream.sampleSize == 16)? ma_format_s16 : ma_format_f32));
- // The size of a streaming buffer must be at least double the size of a period
- unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames;
- // If the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate at the device bit size/rate
- int deviceBitsPerSample = AUDIO.System.device.playback.format;
- if (deviceBitsPerSample > 4) deviceBitsPerSample = 4;
- deviceBitsPerSample *= AUDIO.System.device.playback.channels;
- unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0) ? (AUDIO.System.device.sampleRate/30*deviceBitsPerSample) : AUDIO.Buffer.defaultSize;
- if (subBufferSize < periodSize) subBufferSize = periodSize;
- // Create a double audio buffer of defined size
- stream.buffer = LoadAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM);
- if (stream.buffer != NULL)
- {
- stream.buffer->looping = true; // Always loop for streaming buffers
- TRACELOG(LOG_INFO, "STREAM: Initialized successfully (%i Hz, %i bit, %s)", stream.sampleRate, stream.sampleSize, (stream.channels == 1)? "Mono" : "Stereo");
- }
- else TRACELOG(LOG_WARNING, "STREAM: Failed to load audio buffer, stream could not be created");
- return stream;
- }
- // Checks if an audio stream is valid (buffers initialized)
- bool IsAudioStreamValid(AudioStream stream)
- {
- return ((stream.buffer != NULL) && // Validate stream buffer
- (stream.sampleRate > 0) && // Validate sample rate is supported
- (stream.sampleSize > 0) && // Validate sample size is supported
- (stream.channels > 0)); // Validate number of channels supported
- }
- // Unload audio stream and free memory
- void UnloadAudioStream(AudioStream stream)
- {
- UnloadAudioBuffer(stream.buffer);
- TRACELOG(LOG_INFO, "STREAM: Unloaded audio stream data from RAM");
- }
- // Update audio stream buffers with data
- // NOTE 1: Only updates one buffer of the stream source: dequeue -> update -> queue
- // NOTE 2: To dequeue a buffer it needs to be processed: IsAudioStreamProcessed()
- void UpdateAudioStream(AudioStream stream, const void *data, int frameCount)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- UpdateAudioStreamInLockedState(stream, data, frameCount);
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Check if any audio stream buffers requires refill
- bool IsAudioStreamProcessed(AudioStream stream)
- {
- if (stream.buffer == NULL) return false;
- bool result = false;
- ma_mutex_lock(&AUDIO.System.lock);
- result = stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1];
- ma_mutex_unlock(&AUDIO.System.lock);
- return result;
- }
- // Play audio stream
- void PlayAudioStream(AudioStream stream)
- {
- PlayAudioBuffer(stream.buffer);
- }
- // Play audio stream
- void PauseAudioStream(AudioStream stream)
- {
- PauseAudioBuffer(stream.buffer);
- }
- // Resume audio stream playing
- void ResumeAudioStream(AudioStream stream)
- {
- ResumeAudioBuffer(stream.buffer);
- }
- // Check if audio stream is playing
- bool IsAudioStreamPlaying(AudioStream stream)
- {
- return IsAudioBufferPlaying(stream.buffer);
- }
- // Stop audio stream
- void StopAudioStream(AudioStream stream)
- {
- StopAudioBuffer(stream.buffer);
- }
- // Set volume for audio stream (1.0 is max level)
- void SetAudioStreamVolume(AudioStream stream, float volume)
- {
- SetAudioBufferVolume(stream.buffer, volume);
- }
- // Set pitch for audio stream (1.0 is base level)
- void SetAudioStreamPitch(AudioStream stream, float pitch)
- {
- SetAudioBufferPitch(stream.buffer, pitch);
- }
- // Set pan for audio stream
- void SetAudioStreamPan(AudioStream stream, float pan)
- {
- SetAudioBufferPan(stream.buffer, pan);
- }
- // Default size for new audio streams
- void SetAudioStreamBufferSizeDefault(int size)
- {
- AUDIO.Buffer.defaultSize = size;
- }
- // Audio thread callback to request new data
- void SetAudioStreamCallback(AudioStream stream, AudioCallback callback)
- {
- if (stream.buffer != NULL)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- stream.buffer->callback = callback;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- }
- // Add processor to audio stream. Contrary to buffers, the order of processors is important
- // The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to
- // a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element
- void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
- processor->process = process;
- rAudioProcessor *last = stream.buffer->processor;
- while (last && last->next)
- {
- last = last->next;
- }
- if (last)
- {
- processor->prev = last;
- last->next = processor;
- }
- else stream.buffer->processor = processor;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Remove processor from audio stream
- void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- rAudioProcessor *processor = stream.buffer->processor;
- while (processor)
- {
- rAudioProcessor *next = processor->next;
- rAudioProcessor *prev = processor->prev;
- if (processor->process == process)
- {
- if (stream.buffer->processor == processor) stream.buffer->processor = next;
- if (prev) prev->next = next;
- if (next) next->prev = prev;
- RL_FREE(processor);
- }
- processor = next;
- }
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Add processor to audio pipeline. Order of processors is important
- // Works the same way as {Attach,Detach}AudioStreamProcessor() functions, except
- // these two work on the already mixed output just before sending it to the sound hardware
- void AttachAudioMixedProcessor(AudioCallback process)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
- processor->process = process;
- rAudioProcessor *last = AUDIO.mixedProcessor;
- while (last && last->next)
- {
- last = last->next;
- }
- if (last)
- {
- processor->prev = last;
- last->next = processor;
- }
- else AUDIO.mixedProcessor = processor;
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Remove processor from audio pipeline
- void DetachAudioMixedProcessor(AudioCallback process)
- {
- ma_mutex_lock(&AUDIO.System.lock);
- rAudioProcessor *processor = AUDIO.mixedProcessor;
- while (processor)
- {
- rAudioProcessor *next = processor->next;
- rAudioProcessor *prev = processor->prev;
- if (processor->process == process)
- {
- if (AUDIO.mixedProcessor == processor) AUDIO.mixedProcessor = next;
- if (prev) prev->next = next;
- if (next) next->prev = prev;
- RL_FREE(processor);
- }
- processor = next;
- }
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- //----------------------------------------------------------------------------------
- // Module Internal Functions Definition
- //----------------------------------------------------------------------------------
- // Log callback function
- static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage)
- {
- TRACELOG(LOG_WARNING, "miniaudio: %s", pMessage); // All log messages from miniaudio are errors
- }
- // Reads audio data from an AudioBuffer object in internal format
- static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount)
- {
- // Using audio buffer callback
- if (audioBuffer->callback)
- {
- audioBuffer->callback(framesOut, frameCount);
- audioBuffer->framesProcessed += frameCount;
- return frameCount;
- }
- ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames;
- ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;
- if (currentSubBufferIndex > 1) return 0;
- // Another thread can update the processed state of buffers, so
- // we just take a copy here to try and avoid potential synchronization problems
- bool isSubBufferProcessed[2] = { 0 };
- isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
- isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
- ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
- // Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0
- ma_uint32 framesRead = 0;
- while (1)
- {
- // We break from this loop differently depending on the buffer's usage
- // - For static buffers, we simply fill as much data as we can
- // - For streaming buffers we only fill half of the buffer that are processed
- // Unprocessed halves must keep their audio data in-tact
- if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
- {
- if (framesRead >= frameCount) break;
- }
- else
- {
- if (isSubBufferProcessed[currentSubBufferIndex]) break;
- }
- ma_uint32 totalFramesRemaining = (frameCount - framesRead);
- if (totalFramesRemaining == 0) break;
- ma_uint32 framesRemainingInOutputBuffer;
- if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
- {
- framesRemainingInOutputBuffer = audioBuffer->sizeInFrames - audioBuffer->frameCursorPos;
- }
- else
- {
- ma_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames*currentSubBufferIndex;
- framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer);
- }
- ma_uint32 framesToRead = totalFramesRemaining;
- if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer;
- memcpy((unsigned char *)framesOut + (framesRead*frameSizeInBytes), audioBuffer->data + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes);
- audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead)%audioBuffer->sizeInFrames;
- framesRead += framesToRead;
- // If we've read to the end of the buffer, mark it as processed
- if (framesToRead == framesRemainingInOutputBuffer)
- {
- audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true;
- isSubBufferProcessed[currentSubBufferIndex] = true;
- currentSubBufferIndex = (currentSubBufferIndex + 1)%2;
- // We need to break from this loop if we're not looping
- if (!audioBuffer->looping)
- {
- StopAudioBufferInLockedState(audioBuffer);
- break;
- }
- }
- }
- // Zero-fill excess
- ma_uint32 totalFramesRemaining = (frameCount - framesRead);
- if (totalFramesRemaining > 0)
- {
- memset((unsigned char *)framesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes);
- // For static buffers we can fill the remaining frames with silence for safety, but we don't want
- // to report those frames as "read". The reason for this is that the caller uses the return value
- // to know whether a non-looping sound has finished playback
- if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining;
- }
- return framesRead;
- }
- // Reads audio data from an AudioBuffer object in device format, returned data will be in a format appropriate for mixing
- static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount)
- {
- // What's going on here is that we're continuously converting data from the AudioBuffer's internal format to the mixing format, which
- // should be defined by the output format of the data converter. We do this until frameCount frames have been output. The important
- // detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output
- // frames. This can be achieved with ma_data_converter_get_required_input_frame_count()
- ma_uint8 inputBuffer[4096] = { 0 };
- ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
- ma_uint32 totalOutputFramesProcessed = 0;
- while (totalOutputFramesProcessed < frameCount)
- {
- ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
- ma_uint64 inputFramesToProcessThisIteration = 0;
- (void)ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration);
- if (inputFramesToProcessThisIteration > inputBufferFrameCap)
- {
- inputFramesToProcessThisIteration = inputBufferFrameCap;
- }
- float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut);
- // At this point we can convert the data to our mixing format
- ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration);
- ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
- ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
- totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; // Safe cast
- if (inputFramesProcessedThisIteration < inputFramesToProcessThisIteration) break; // Ran out of input data
- // This should never be hit, but added here for safety
- // Ensures we get out of the loop when no input nor output frames are processed
- if ((inputFramesProcessedThisIteration == 0) && (outputFramesProcessedThisIteration == 0)) break;
- }
- return totalOutputFramesProcessed;
- }
- // Sending audio data to device callback function
- // This function will be called when miniaudio needs more data
- // NOTE: All the mixing takes place here
- static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount)
- {
- (void)pDevice;
- // Mixing is basically just an accumulation, we need to initialize the output buffer to 0
- memset(pFramesOut, 0, frameCount*pDevice->playback.channels*ma_get_bytes_per_sample(pDevice->playback.format));
- // Using a mutex here for thread-safety which makes things not real-time
- // This is unlikely to be necessary for this project, but may want to consider how you might want to avoid this
- ma_mutex_lock(&AUDIO.System.lock);
- {
- for (AudioBuffer *audioBuffer = AUDIO.Buffer.first; audioBuffer != NULL; audioBuffer = audioBuffer->next)
- {
- // Ignore stopped or paused sounds
- if (!audioBuffer->playing || audioBuffer->paused) continue;
- ma_uint32 framesRead = 0;
- while (1)
- {
- if (framesRead >= frameCount) break;
- // Just read as much data as we can from the stream
- ma_uint32 framesToRead = (frameCount - framesRead);
- while (framesToRead > 0)
- {
- float tempBuffer[1024] = { 0 }; // Frames for stereo
- ma_uint32 framesToReadRightNow = framesToRead;
- if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS)
- {
- framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS;
- }
- ma_uint32 framesJustRead = ReadAudioBufferFramesInMixingFormat(audioBuffer, tempBuffer, framesToReadRightNow);
- if (framesJustRead > 0)
- {
- float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels);
- float *framesIn = tempBuffer;
- // Apply processors chain if defined
- rAudioProcessor *processor = audioBuffer->processor;
- while (processor)
- {
- processor->process(framesIn, framesJustRead);
- processor = processor->next;
- }
- MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer);
- framesToRead -= framesJustRead;
- framesRead += framesJustRead;
- }
- if (!audioBuffer->playing)
- {
- framesRead = frameCount;
- break;
- }
- // If we weren't able to read all the frames we requested, break
- if (framesJustRead < framesToReadRightNow)
- {
- if (!audioBuffer->looping)
- {
- StopAudioBufferInLockedState(audioBuffer);
- break;
- }
- else
- {
- // Should never get here, but just for safety,
- // move the cursor position back to the start and continue the loop
- audioBuffer->frameCursorPos = 0;
- continue;
- }
- }
- }
- // If for some reason we weren't able to read every frame we'll need to break from the loop
- // Not doing this could theoretically put us into an infinite loop
- if (framesToRead > 0) break;
- }
- }
- }
- rAudioProcessor *processor = AUDIO.mixedProcessor;
- while (processor)
- {
- processor->process(pFramesOut, frameCount);
- processor = processor->next;
- }
- ma_mutex_unlock(&AUDIO.System.lock);
- }
- // Main mixing function, pretty simple in this project, just an accumulation
- // NOTE: framesOut is both an input and an output, it is initially filled with zeros outside of this function
- static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer)
- {
- const float localVolume = buffer->volume;
- const ma_uint32 channels = AUDIO.System.device.playback.channels;
- if (channels == 2) // We consider panning
- {
- const float left = buffer->pan;
- const float right = 1.0f - left;
- // Fast sine approximation in [0..1] for pan law: y = 0.5f*x*(3 - x*x);
- const float levels[2] = { localVolume*0.5f*left*(3.0f - left*left), localVolume*0.5f*right*(3.0f - right*right) };
- float *frameOut = framesOut;
- const float *frameIn = framesIn;
- for (ma_uint32 frame = 0; frame < frameCount; frame++)
- {
- frameOut[0] += (frameIn[0]*levels[0]);
- frameOut[1] += (frameIn[1]*levels[1]);
- frameOut += 2;
- frameIn += 2;
- }
- }
- else // We do not consider panning
- {
- for (ma_uint32 frame = 0; frame < frameCount; frame++)
- {
- for (ma_uint32 c = 0; c < channels; c++)
- {
- float *frameOut = framesOut + (frame*channels);
- const float *frameIn = framesIn + (frame*channels);
- // Output accumulates input multiplied by volume to provided output (usually 0)
- frameOut[c] += (frameIn[c]*localVolume);
- }
- }
- }
- }
- // Check if an audio buffer is playing, assuming the audio system mutex has been locked
- static bool IsAudioBufferPlayingInLockedState(AudioBuffer *buffer)
- {
- bool result = false;
- if (buffer != NULL) result = (buffer->playing && !buffer->paused);
- return result;
- }
- // Stop an audio buffer, assuming the audio system mutex has been locked
- static void StopAudioBufferInLockedState(AudioBuffer *buffer)
- {
- if (buffer != NULL)
- {
- if (IsAudioBufferPlayingInLockedState(buffer))
- {
- buffer->playing = false;
- buffer->paused = false;
- buffer->frameCursorPos = 0;
- buffer->framesProcessed = 0;
- buffer->isSubBufferProcessed[0] = true;
- buffer->isSubBufferProcessed[1] = true;
- }
- }
- }
- // Update audio stream, assuming the audio system mutex has been locked
- static void UpdateAudioStreamInLockedState(AudioStream stream, const void *data, int frameCount)
- {
- if (stream.buffer != NULL)
- {
- if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1])
- {
- ma_uint32 subBufferToUpdate = 0;
- if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1])
- {
- // Both buffers are available for updating
- // Update the first one and make sure the cursor is moved back to the front
- subBufferToUpdate = 0;
- stream.buffer->frameCursorPos = 0;
- }
- else
- {
- // Just update whichever sub-buffer is processed
- subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1;
- }
- ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2;
- unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate);
- stream.buffer->framesProcessed += frameCount;
- // Does this API expect a whole buffer to be updated in one go?
- // Assuming so, but if not will need to change this logic
- if (subBufferSizeInFrames >= (ma_uint32)frameCount)
- {
- ma_uint32 framesToWrite = (ma_uint32)frameCount;
- ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
- memcpy(subBuffer, data, bytesToWrite);
- // Any leftover frames should be filled with zeros
- ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite;
- if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8));
- stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false;
- }
- else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer");
- }
- else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating");
- }
- }
- // Some required functions for audio standalone module version
- #if defined(RAUDIO_STANDALONE)
- // Check file extension
- static bool IsFileExtension(const char *fileName, const char *ext)
- {
- bool result = false;
- const char *fileExt;
- if ((fileExt = strrchr(fileName, '.')) != NULL)
- {
- if (strcmp(fileExt, ext) == 0) result = true;
- }
- return result;
- }
- // Get pointer to extension for a filename string (includes the dot: .png)
- static const char *GetFileExtension(const char *fileName)
- {
- const char *dot = strrchr(fileName, '.');
- if (!dot || dot == fileName) return NULL;
- return dot;
- }
- // String pointer reverse break: returns right-most occurrence of charset in s
- static const char *strprbrk(const char *s, const char *charset)
- {
- const char *latestMatch = NULL;
- for (; s = strpbrk(s, charset), s != NULL; latestMatch = s++) { }
- return latestMatch;
- }
- // Get pointer to filename for a path string
- static const char *GetFileName(const char *filePath)
- {
- const char *fileName = NULL;
- if (filePath != NULL) fileName = strprbrk(filePath, "\\/");
- if (!fileName) return filePath;
- return fileName + 1;
- }
- // Get filename string without extension (uses static string)
- static const char *GetFileNameWithoutExt(const char *filePath)
- {
- #define MAX_FILENAMEWITHOUTEXT_LENGTH 256
- static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH] = { 0 };
- memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH);
- if (filePath != NULL) strcpy(fileName, GetFileName(filePath)); // Get filename with extension
- int size = (int)strlen(fileName); // Get size in bytes
- for (int i = 0; (i < size) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++)
- {
- if (fileName[i] == '.')
- {
- // NOTE: We break on first '.' found
- fileName[i] = '\0';
- break;
- }
- }
- return fileName;
- }
- // Load data from file into a buffer
- static unsigned char *LoadFileData(const char *fileName, int *dataSize)
- {
- unsigned char *data = NULL;
- *dataSize = 0;
- if (fileName != NULL)
- {
- FILE *file = fopen(fileName, "rb");
- if (file != NULL)
- {
- // WARNING: On binary streams SEEK_END could not be found,
- // using fseek() and ftell() could not work in some (rare) cases
- fseek(file, 0, SEEK_END);
- int size = ftell(file);
- fseek(file, 0, SEEK_SET);
- if (size > 0)
- {
- data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char));
- // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
- unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file);
- *dataSize = count;
- if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName);
- else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
- }
- else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName);
- fclose(file);
- }
- else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
- }
- else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
- return data;
- }
- // Save data to file from buffer
- static bool SaveFileData(const char *fileName, void *data, int dataSize)
- {
- if (fileName != NULL)
- {
- FILE *file = fopen(fileName, "wb");
- if (file != NULL)
- {
- unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), dataSize, file);
- if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
- else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
- else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
- fclose(file);
- }
- else
- {
- TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
- return false;
- }
- }
- else
- {
- TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
- return false;
- }
- return true;
- }
- // Save text data to file (write), string must be '\0' terminated
- static bool SaveFileText(const char *fileName, char *text)
- {
- if (fileName != NULL)
- {
- FILE *file = fopen(fileName, "wt");
- if (file != NULL)
- {
- int count = fprintf(file, "%s", text);
- if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName);
- else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName);
- fclose(file);
- }
- else
- {
- TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
- return false;
- }
- }
- else
- {
- TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
- return false;
- }
- return true;
- }
- #endif
- #undef AudioBuffer
- #endif // SUPPORT_MODULE_RAUDIO
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