Evgeniy Parfenyuk 5 ay önce
ebeveyn
işleme
74b643465d
1 değiştirilmiş dosya ile 8 ekleme ve 8 silme
  1. 8 8
      docs/vnrs_specification.md

+ 8 - 8
docs/vnrs_specification.md

@@ -8,9 +8,9 @@ Vinora Screenplay is plain text format for writing
 [visual novel](https://en.wikipedia.org/wiki/Visual_novel) screenplays.
 
 It's based on (and one-way compatible with) Markdown, simple markup language 
-developed by John Grubber and Aaron Swartz in 2004. It was developed to 
+developed by John Gruber and Aaron Swartz in 2004. It was developed to 
 simplify web pages writing.  
-While Markdown originally doesn't have specification (only `Markdown.pl`
+While Markdown originally doesn't have a specification (only `Markdown.pl`
 as a reference implementation), we use
 [CommonMark](https://spec.commonmark.org) for this role.
 
@@ -18,9 +18,9 @@ as a reference implementation), we use
 Vinora Screenplay is designed for use in the Vinora Engine. The goals of this
 visual novels engine is to be as simple and compatible as possible.
 
-Markdown is a popular format. There is a good change that you're already
+Markdown is a popular format. There is a good chance that you're already
 familiar with \**italic*\* or \_\___bold__\_\_ syntax. So, by making 
-Vinora Screenplay as Markdown-like language we fulfill both of our goals 
+Vinora Screenplay a Markdown-like language we fulfill both of our goals 
 (it's simple to use since it's known and it's compatible with dozens
 of existing Markdown interpreters).
 
@@ -59,7 +59,7 @@ carriage return, line feed, form feed.*
 
 **Line**  
 is a sequence of zero or more characters, that ends with newline 
-or End Of File (EOF) condition. Line which has zero characters or only 
+or End Of File (EOF) condition. Line that has zero characters or only 
 whitespace characters is called an **empty line**. 
 
 **Paragraph**
@@ -74,7 +74,7 @@ characters from ASCII is supported by nearly every computer.
 ## 2.2 Visual novels definitions
 (Only technical definitions goes here)
 
-**Visual novel** *(from [VNDB](vndb.org/d6))*  
+**Visual novel** (from [VNDB](https://vndb.org/d6))  
 A visual novel can be seen as a combination of a novel and a computer game:
 they're computer games with a large text based storyline and only little 
 interaction of the player.  
@@ -120,7 +120,7 @@ Since all possible symbols fit in UTF-32 (or any other
 Therefore, line buffer should be 320-512 bytes.
 
 
-**For example ( '__' symbolise two spaces):**
+**For example ( '__' symbolizes two spaces):**
 ```
 1   One-line chunk with some text and two spaces:__
 2
@@ -134,7 +134,7 @@ Therefore, line buffer should be 320-512 bytes.
 10
 11
 12
-13  It's doesn't matter how much empty lines are between chunks.
+13  It doesn't matter how many empty lines are between chunks.
 ```
 
 ## 3.2 Chunk types