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Fix typos

Evgeniy Parfenyuk 5 months ago
parent
commit
74b643465d
1 changed files with 8 additions and 8 deletions
  1. 8 8
      docs/vnrs_specification.md

+ 8 - 8
docs/vnrs_specification.md

@@ -8,9 +8,9 @@ Vinora Screenplay is plain text format for writing
 [visual novel](https://en.wikipedia.org/wiki/Visual_novel) screenplays.
 [visual novel](https://en.wikipedia.org/wiki/Visual_novel) screenplays.
 
 
 It's based on (and one-way compatible with) Markdown, simple markup language 
 It's based on (and one-way compatible with) Markdown, simple markup language 
-developed by John Grubber and Aaron Swartz in 2004. It was developed to 
+developed by John Gruber and Aaron Swartz in 2004. It was developed to 
 simplify web pages writing.  
 simplify web pages writing.  
-While Markdown originally doesn't have specification (only `Markdown.pl`
+While Markdown originally doesn't have a specification (only `Markdown.pl`
 as a reference implementation), we use
 as a reference implementation), we use
 [CommonMark](https://spec.commonmark.org) for this role.
 [CommonMark](https://spec.commonmark.org) for this role.
 
 
@@ -18,9 +18,9 @@ as a reference implementation), we use
 Vinora Screenplay is designed for use in the Vinora Engine. The goals of this
 Vinora Screenplay is designed for use in the Vinora Engine. The goals of this
 visual novels engine is to be as simple and compatible as possible.
 visual novels engine is to be as simple and compatible as possible.
 
 
-Markdown is a popular format. There is a good change that you're already
+Markdown is a popular format. There is a good chance that you're already
 familiar with \**italic*\* or \_\___bold__\_\_ syntax. So, by making 
 familiar with \**italic*\* or \_\___bold__\_\_ syntax. So, by making 
-Vinora Screenplay as Markdown-like language we fulfill both of our goals 
+Vinora Screenplay a Markdown-like language we fulfill both of our goals 
 (it's simple to use since it's known and it's compatible with dozens
 (it's simple to use since it's known and it's compatible with dozens
 of existing Markdown interpreters).
 of existing Markdown interpreters).
 
 
@@ -59,7 +59,7 @@ carriage return, line feed, form feed.*
 
 
 **Line**  
 **Line**  
 is a sequence of zero or more characters, that ends with newline 
 is a sequence of zero or more characters, that ends with newline 
-or End Of File (EOF) condition. Line which has zero characters or only 
+or End Of File (EOF) condition. Line that has zero characters or only 
 whitespace characters is called an **empty line**. 
 whitespace characters is called an **empty line**. 
 
 
 **Paragraph**
 **Paragraph**
@@ -74,7 +74,7 @@ characters from ASCII is supported by nearly every computer.
 ## 2.2 Visual novels definitions
 ## 2.2 Visual novels definitions
 (Only technical definitions goes here)
 (Only technical definitions goes here)
 
 
-**Visual novel** *(from [VNDB](vndb.org/d6))*  
+**Visual novel** (from [VNDB](https://vndb.org/d6))  
 A visual novel can be seen as a combination of a novel and a computer game:
 A visual novel can be seen as a combination of a novel and a computer game:
 they're computer games with a large text based storyline and only little 
 they're computer games with a large text based storyline and only little 
 interaction of the player.  
 interaction of the player.  
@@ -120,7 +120,7 @@ Since all possible symbols fit in UTF-32 (or any other
 Therefore, line buffer should be 320-512 bytes.
 Therefore, line buffer should be 320-512 bytes.
 
 
 
 
-**For example ( '__' symbolise two spaces):**
+**For example ( '__' symbolizes two spaces):**
 ```
 ```
 1   One-line chunk with some text and two spaces:__
 1   One-line chunk with some text and two spaces:__
 2
 2
@@ -134,7 +134,7 @@ Therefore, line buffer should be 320-512 bytes.
 10
 10
 11
 11
 12
 12
-13  It's doesn't matter how much empty lines are between chunks.
+13  It doesn't matter how many empty lines are between chunks.
 ```
 ```
 
 
 ## 3.2 Chunk types
 ## 3.2 Chunk types