Simple and portable visual novel's engine with Markdown-like syntax.

Evgeniy Parfenyuk 42a731841d Fix GetUtf8ByteLength() to use Raylib Unicode functions hace 2 semanas
assets 0fa1148fc2 Add multilingual (Hebrew, CJK for now) support hace 2 semanas
ext 05cef3d6f2 Inital commit hace 3 semanas
src 42a731841d Fix GetUtf8ByteLength() to use Raylib Unicode functions hace 2 semanas
.clang-format 05cef3d6f2 Inital commit hace 3 semanas
.gitignore 05cef3d6f2 Inital commit hace 3 semanas
AUTHORS.md f1e915b9ee Add assets and AUTHORS.md hace 3 semanas
CONVENTIONS.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md hace 3 semanas
LICENSE.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md hace 3 semanas
Makefile 4e60374eb6 Move my_strdup() to text_utils.h hace 2 semanas
README.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md hace 3 semanas

README.md

Vinora Engine

Vinora Engine is a visual novels engine with focus on simplicity and portability.
It doesn't use any script language (like Python in Ren'Py), but instead it use markup (well, Markdown dialect).

It's on early stage of development, so it has no use if you an average user.
But if you are a programmer -- you are welcome to contribute.