Simple and portable visual novel's engine with Markdown-like syntax.

Evgeniy Parfenyuk 42a731841d Fix GetUtf8ByteLength() to use Raylib Unicode functions 2 týždňov pred
assets 0fa1148fc2 Add multilingual (Hebrew, CJK for now) support 2 týždňov pred
ext 05cef3d6f2 Inital commit 3 týždňov pred
src 42a731841d Fix GetUtf8ByteLength() to use Raylib Unicode functions 2 týždňov pred
.clang-format 05cef3d6f2 Inital commit 3 týždňov pred
.gitignore 05cef3d6f2 Inital commit 3 týždňov pred
AUTHORS.md f1e915b9ee Add assets and AUTHORS.md 3 týždňov pred
CONVENTIONS.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md 3 týždňov pred
LICENSE.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md 3 týždňov pred
Makefile 4e60374eb6 Move my_strdup() to text_utils.h 2 týždňov pred
README.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md 3 týždňov pred

README.md

Vinora Engine

Vinora Engine is a visual novels engine with focus on simplicity and portability.
It doesn't use any script language (like Python in Ren'Py), but instead it use markup (well, Markdown dialect).

It's on early stage of development, so it has no use if you an average user.
But if you are a programmer -- you are welcome to contribute.