Simple and portable visual novel's engine with Markdown-like syntax.

Evgeniy Parfenyuk 42a731841d Fix GetUtf8ByteLength() to use Raylib Unicode functions 2 тижнів тому
assets 0fa1148fc2 Add multilingual (Hebrew, CJK for now) support 2 тижнів тому
ext 05cef3d6f2 Inital commit 3 тижнів тому
src 42a731841d Fix GetUtf8ByteLength() to use Raylib Unicode functions 2 тижнів тому
.clang-format 05cef3d6f2 Inital commit 3 тижнів тому
.gitignore 05cef3d6f2 Inital commit 3 тижнів тому
AUTHORS.md f1e915b9ee Add assets and AUTHORS.md 3 тижнів тому
CONVENTIONS.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md 3 тижнів тому
LICENSE.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md 3 тижнів тому
Makefile 4e60374eb6 Move my_strdup() to text_utils.h 2 тижнів тому
README.md e3b46808e2 Add CONVENTIONS.md LICENSE.md README.md 3 тижнів тому

README.md

Vinora Engine

Vinora Engine is a visual novels engine with focus on simplicity and portability.
It doesn't use any script language (like Python in Ren'Py), but instead it use markup (well, Markdown dialect).

It's on early stage of development, so it has no use if you an average user.
But if you are a programmer -- you are welcome to contribute.